
You can’t go changing ideologies on a whim (not unless your public opinion is in the gutter), so choose wisely.

The ideology you choose will influence how others look at your civilization…like ideologies will be more friendly towards you, for example. Players will receive a prompt to choose one once they’ve reached the modern era or have built three factories. In this case, you’ll have your choice between Freedom (Democracy), Autocracy (Fascism), and Order (Communism). Ideologies, if I could sum them up, are social policies that players will be trying to develop and spread throughout the world. I wasn’t big on culture in “Civilization V” and considered it more of an afterthought, but this expansion really made me consider changing my usual technological / military stance to one more focused on tourism…I’ll get to that in a minute. Before touching on that, it’s important to note that this particular expansion introduces new civilizations (9), wonders (8), scenarios (2), gameplay systems (4), and a plethora of new units. Culture received a pretty big overhaul and introduces things like ideologies to the mix. Where “Gods & Kings” focuses on military and religion, “Brave New World” addresses culture. Naval units are now either melee or ranged, with the former being allowed to plunder / capture coastal cities if they are weak enough.
#BRAVE NEW WORLD CIV 5 UNITS UPGRADE#
Now I have a better chance to upgrade them and keep them alive. I can’t tell you how many units I lost due to some unlucky encounters / die rolls. This system makes units last a bit longer, giving the player a chance to get attached to them. Instead of doing three points of damage, a unit might inflict twenty-nine. What does this mean? Well, a unit that used to have ten health points now has one hundred. The game has shifted from a ten point scaling system to a one hundred point scaling system.

Needless to say, this end result won’t win you any proverbial “Civilization of the Month” awards.Ĭombat has received an overhaul and for the better, I think. A well-timed spy mission could cause a city-state to switch alliances, though it’s a risky business and can result in your spy being caught and killed. Like past “Civilization” games, spies generally serve to gather information on enemy civilizations and even steal their technologies. If you don’t want to go the economic route, you can instead shape your religion to accommodate your military or cultural needs.ĭiplomacy and espionage make their way into the game, giving players more to think about when they decide to wage war and make peace.
#BRAVE NEW WORLD CIV 5 UNITS FREE#
Since more followers equals more free stuff, you’ll obviously want as many citizens to flock to your cause as possible. Why you ask? Depending on how you shape your religion, you might gain a certain amount of gold for each follower you have, just to name an example. Once a player has established a religion, they’ll be trying to spread it far and wide through passive and active means.

Before you ask, yes, you can give it a custom name like “Dad’s Gaming Addiction-ism-ish-stuff” or just “Bob”. Founding a religion involves choosing an icon and a name for it. In the early stages of the game, players will be trying to found pantheons (beliefs) and eventually, religions. Faith is accumulated through various buildings (like culture) and those points can be used to purchase certain units, among other things.įaith can be used to purchase certain buildings as well, like cathedrals. Rather, religion serves to compliment your civilization with various buffs, which are customizable depending on your needs. Unlike culture and combat, it does not have its own victory trigger. In this expansion, there are about eleven different faiths to choose from. Religion acts a bit like culture in that it is its own separate entity, complete with various bonuses depending on the faiths that you choose to adopt. Those numbers don’t include the special units and techs found in the expansion’s three new scenarios. Players will be able to make use of new units (27), buildings (13), civilizations (9), city-state types (2), and wonders (9) in their conquests. While religion plays a major role in this expansion, military and combat mechanics have received a bit of attention too. I honestly didn’t mind this approach as the game is still a mighty beast worth taming, but I was glad to see religion being reintroduced in the “Gods & Kings” expansion. For purposes I can’t fathom, the developers removed religion from “Civilization V”. “Civilization IV” was well received for a lot of reasons, the inclusion of religion mechanics being among them.

Sid Meier’s Civilization V: Gods & Kings and Brave New World (Windows, Mac)
